Setting server limits
To manage server resources, you can set limits for a number of connection parameters. Limits set at the server level apply to all of the publishing points on that server. You can set the limits for the following parameters on the Properties tab:
- Limit player connections. Sets the maximum number of player connections.
- Limit outgoing distribution connections. Sets the maximum number of that can connect to this origin server.
- Limit aggregate player bandwidth. Specifies the maximum amount of bandwidth in kilobits per second (Kbps) that all player connections can use.
- Limit aggregate outgoing distribution bandwidth. Specifies the maximum amount of bandwidth in Kbps that distribution server connections can use.
- Limit bandwidth per stream per player. Specifies the maximum amount of bandwidth in Kbps that a single player connection can use.
- Limit bandwidth per outgoing distribution stream. Specifies the maximum amount of bandwidth in Kbps that a single distribution server connection can use.
- Limit connection rate. Specifies the maximum number of connection requests processed per second. The default value is 50.
- Limit player timeout inactivity. Specifies the number of seconds that a player can remain connected but inactive before being automatically disconnected. The default value is 86,400 seconds (24 hours). This default value supports users pausing playback of content for an extended period of time and then restarting playback without having to reconnect to the server.
- Limit connection acknowledgement. Specifies the number of seconds that the server will wait for the player to respond to a connection acknowledgement request before disconnecting the player. Connection acknowledgement requests are sent to the player by the server to verify the connection to the player. The default value is 60 seconds. If you are streaming in an environment with high , consider increasing this value to correspond with network conditions.
When a limit is reached, subsequent connection requests are refused, and a limit hit event is displayed in the Troubleshooting event list.
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